Configuration
Speed Modifiers
Debuffs
Breakpoint Tables
| Increased Attack Speed (IAS) | Frames Per Attack (FPA) |
|---|---|
| 0 | 11 |
| 11 | 10 |
| 26 | 9 |
| 48 | 8 |
| 86 | 7 |
| 180 | 6 |
Diablo II: Resurrected uses a frame-based animation system where attack speed increases in discrete steps called breakpoints. This calculator shows you exactly how much Increased Attack Speed you need to reach each breakpoint for your character, weapon, and skill combination — including wereform transformations, dual-wield setups, and mercenaries. Learn how the formulas work.
Note: The Warlock class uses the same breakpoints as the Necromancer for now. Class-specific skills are not yet listed.
| Increased Attack Speed (IAS) | Frames Per Attack (FPA) |
|---|---|
| 0 | 11 |
| 11 | 10 |
| 26 | 9 |
| 48 | 8 |
| 86 | 7 |
| 180 | 6 |
Increased Attack Speed (IAS) controls how many animation frames each of your attacks takes in Diablo II: Resurrected. The game runs every animation at 25 frames per second, and every attack takes a whole number of frames, so adding more IAS only changes anything when it crosses a threshold called a breakpoint.
Every combination of class, skill, weapon, and form has its own breakpoint table. The base frames-per-direction comes from the animation tables. The weapon's WSM modifies your effective speed (Phase Blade -30, Berserker Axe 0). Some skills override the FPD outright: Whirlwind uses an action-frame formula, Frenzy and Dragon Claw use hardcoded sequence FPDs, and Druid wereforms apply a reduction factor based on the ratio of werewolf to human frames. The result is that a Sorceress casting Frozen Orb on a Crystal Sword runs on a different schedule from a Barbarian whirlwinding on a Berserker Axe.
Off-weapon IAS goes through a diminishing-returns conversion: IEIAS = floor(120 × IAS / (120 + IAS)). On-weapon IAS is tracked separately so dual-wield can model each hand. Skill IAS — Fanaticism, Burst of Speed, Frenzy stacks, Decrepify — adds flat to your speed before any of that, which is why a Fanaticism mercenary shifts every breakpoint downward by the same amount regardless of gear.
Pick a class, skill, weapon, and modifiers. The calculator returns frames per attack and the IAS you need to reach the next breakpoint. Druid wereforms, Amazon ranged attacks, dual-wield sequence skills, and the Whirlwind per-weapon merge are all handled with the same formulas the game uses.
For the full math — the EIAS formula, dual-wield speed averaging, rollback mechanics, and the complete table of skill categories — see the IAS calculations reference.